Critique a Design: Onboarding Flow Teardown
Early preview draft — not yet practitioner or accessibility reviewed.- Specificity: Points to actual elements/copy/flow decisions, not general impressions like "it feels cluttered."
- Evidence vs. inference: Clearly separates what the drop-off data actually shows from what you're guessing based on the screens.
- Actionability: Alternatives are concrete enough that someone could actually build one of them next.
Skills: Usability Testing, Interaction Design
Relevant to: Interaction Designer
Example responses
Different valid approaches with their own reasoning — not one "correct" answer.
Cut screen 3 entirely
Merge screen 3's single input into screen 2, reducing the flow to 4 screens. The drop-off likely isn't about screen 3's content — it's that users hit a 3rd screen before seeing any value and bail.
Why this works: When drop-off happens at a specific screen boundary rather than gradually across a flow, the *existence* of another step is often a bigger factor than what's on it.
Redesign screen 3, keep the flow length
Keep 5 screens, but add a one-line explanation of *why* this step matters before asking for the input, and pre-fill anything inferable from screen 1-2's answers.
Why this works: If the drop-off data doesn't clearly separate "too many steps" from "this specific step is confusing," it's equally reasonable to fix the step's own clarity before assuming length is the problem — flagging that ambiguity explicitly is itself part of a good critique.
Your work
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