Practice

Skill Labs

Small, scoped exercises that produce real, reviewable work β€” critique a design, improve an artifact, make a decision under constraints. Not tutorials, not timed challenges.

Launch catalog. Fourteen labs across product, visual, research, accessibility, AI, and career skills β€” every lab passes automated checks (rubric quality, working sources, accessibility requirements) before it appears here. Practitioner review is ongoing β€” tell us what could be clearer.
Communicate rationale~45 min
Communicate Rationale: Case Study, Skeleton to Story

Practice the writing that makes a portfolio work: turning "here is what I made" into a narrative of problem, decisions, and evidence a hiring manager can follow in three minutes.

Critique a design~30 min
Critique a Design: Keyboard-First Flow Review

Practice finding the interaction failures that never show up in a mouse demo β€” the missing focus states, the trapped modals, the tab order that jumps like a pinball.

Analyze research~45 min
Analyze Research: AI Synthesis, Then Verify Everything

Practice the workflow AI research help actually requires: generate fast, then verify every claim against the sources β€” and learn firsthand where the tool quietly makes things up.

Design under constraints~45 min
Design Under Constraints: Design the Wrong Answer

Practice the interface work probabilistic features demand: an AI feature that is sometimes wrong is WORKING AS DESIGNED β€” so the wrongness needs designing too.

Make a decision~30 min
Make a Decision: Frame the Real Problem

Practice turning a solution-shaped request into a problem statement sharp enough to design against β€” the framing step that decides whether everything after it is aimed right.

Design under constraints~40 min
Design Under Constraints: Plan a Five-Person Usability Test

Practice designing a usability test that answers a real question with a small budget β€” the plan is where most tests are actually won or lost, long before anyone watches a participant.

Improve an artifact~30 min
Improve an Artifact: Hierarchy Without Color

Practice building visual hierarchy with the quiet tools β€” size, weight, and spacing β€” so emphasis survives color-blindness, dark mode, and bad monitors.

Design under constraints~45 min
Design Under Constraints: Two Typefaces, Five Levels

Practice the core of interface typography: a small system of sizes and weights that carries a whole product's hierarchy legibly, on a phone, at arm's length.

Design under constraints~45 min
Design Under Constraints: Every State of One Component

Practice the unglamorous majority of UI work: a component is not designed until every state it can be in is designed β€” including the ones that only appear when things go wrong.

Analyze research~40 min
Analyze Research: Audit a Dataset You Did Not Collect

Practice the due diligence that separates using data from being used by it: before a dataset informs a design decision, someone has to establish where it came from and what it can't say.

Analyze research~60 min
Analyze Research: Synthesis With Receipts

Practice synthesis a skeptic can audit: findings that trace to sources, uncertainty that's labeled instead of smoothed over, and an explicit account of what would change your mind.

Communicate rationale~20 min
Communicate Rationale: Walk Through a Project Out Loud

Practice explaining a real project's reasoning clearly and concisely under time pressure β€” the single most common design-interview format ("walk me through a project you're proud of").

Improve an artifact~25 min
Improve an Artifact: Fix This Error State

Practice redesigning a real, common failure state (a bad form-validation error) to be clearer and more inclusive, not just visually nicer.

Critique a design~30 min
Critique a Design: Onboarding Flow Teardown

Practice giving specific, actionable critique on a real multi-step flow, not just surface-level opinions.